Deathmatch
<<June 12, 1999>>
Another blast of water struck you on the shoulder, defying your belated attempt to dodge. Resignedly, you set down your weapon and raise both hands in the air and hurry to your start point.
You never liked that gun anyway.
Reaching your start point, you lower your hands, indicating that you are coming back into play, and hurriedly enter the safe zone where all the weapons started.
Did they really all start here? All the good weapons were gone -- every CPS, every super charger, every XXP weapon. This was gonna be tough.
Carefully, you survey the remaining weapons from which to select. There remained an XP 150, two XP 105s, two XP 70s, and an XP 40. Very slim pickings.
Careful not to exit the safe zone (since once you left you could not re-enter until the next time you were hit and had to restart), you glanced around outside to see if there were any other weapons within reach. There was an XXP 175 lying only a few meters outside, left behind by some poor dodger who couldn't make good his potential escape. Not too far away there was also an XP 250 and a SC 600, but this was within range of four excellent hiding spots and was almost definitely a trap. Looking the other direction, you spy a CPS 1000 at the far end of a lawn. Probably not guarded, but it would be hard to get to.
You could only carry two weapons . . . but you could always put one or both of them down to get more if necessary. There were quite a few miscellaneous weapons dropped on the ground whenever someone was shot and had to restart.
Of course, the SC Power Pak rarely changed hands, because the person using it had basically optimal range without having to repump as was necessary with the CPS weapons. Furthermore, it was the only backpack weapon.
Several times it had been captured when two people grouped and guarded the two refill spots, but both times the two had ended up killing one another afterwards in dispute over who would take the weapon.
There were only five people in the game, after all, and alliances did not last long.
The terrain was fairly bleak. Half the battlefield was level dirt ground covered in sparse trees. The other half was the lawn, the safe zone, and an area which was fairly diversely covered with bushes, trees, and grass. This last area was where the suspected trap lay.
Another person with his hands above his head passes by. Knowing you don't have much time left before he usurps your choice of weapons, you take one last quick glance around and then sprint into action . . . . .
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I would take the xp 40 and run to the cps 1000, grab it and refill it if needed. Spray the bushes where the suspected trap is, then hunt down the power pak since the 1000 has longer range. Once you find it shoot the person and take the gun. Drop your xp 40 and use the cps 1000 as a sidearm, then you would be nearly unstoppable.
First of all, the XP 40 isn't going to do you much good. If you make it to the CPS 1000, great; but if you get cut off or ambushed for some reason, a 40 is going to run out of pressure and water so quickly that there'll be no way you can fight your way past (I notice that you have no contingency plans).
The next point is attacking the potential hiding spots. I would understand if you wanted one of the two weapons that were probably bait, but if you're not going to use them anyway, why bother? It's not like its going to benefit you to get someone mad at you and then leave those two weapons there for some other opponent to grab.
The next is the range issue - forget it. I have not carefully measured the ranges, but the CPS 1000 is at least not significantly longer-ranged than the Power Pak. You might gain as much as a foot or two, but that's worthless unless you're in open terrain and engaging in a very specific type of skirmish (1-on-1, with both placing higher priority on staying dry than attacking the other) - such an engagement is unlikely to occur (you've made the most common and catastrophic tactical blunder - assuming that your enemy is stupid). Besides, if its so simple to take down a Power Pak with a 1000, why isn't everyone fighting over the 1000 instead?
And then there's your "nearly unstoppable" combo. You would do well to remember that you are not invincible, and never will be unless its written in the rule book. People with a minor advantage that think they're unstoppable are far easier to defeat than people who know they have a serious disadvantage.
A weapon the size of a CPS doesn't make a particularly effective sidearm, anyway - too big. With a Power Pak on your back and a CPS 1000 on your shoulder, you'll move so slowly and make so much noise that a decent fighter with an XP 70 could beat you.
By the way, how are you supposed to win this battle?
~Unknown
You're not. Just play the game.
I would take the XP 150 and go with it to get the CPS 1000. With the one thousand I would shoot into those hiding spots
~Briane Cook
Your plan is, ah, short! What do you plan on doing AFTER that? And what's your plan if as soon as you shoot the first hiding spot someone springs up from another one and starts blasting away at you with a CPS 2500? How do you plan to deal with the person coming right behind you to choose a weapon when you go past the area again towards the hiding spots? Any idea wh