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P.O.W. #27:

Water, Water Everywhere


"Don't take the best weapon all the time. It is more than likely that the smaller weapons are there for a reason." ~ Thomas Warwick


<<June 26, 1999>>

You crouch low behind the bush as a water balloon flies over your head, then discard your weapon at your side temporarily so you can somersault backward away from the bush that they will obviously just shoot through. Retrieving your weapon, you make another dash forward and duck behind a barrel.

You had been offered a choice of weapons before the battle started . . . 40, 65, 110, 150, 175, 250, 275, 400, 600, 1000 or 2500. . . no shortage of options.

Clutching the weapon of your choice, you pop your head up for an instant and then withdraw it as another blast of water flies by. You wouldn't think that 10 people would generate that kind of barrage . . . especially in a 10-on-10 game . . . but your enemies had other plans.

They lined up in a nice, defensible position as soon as the game began. They hooked up enormous water balloon slingshots involving elastic and trees. They equipped half their team with two backpack weapons each. They brought in a few hundred filled water balloons.

Speaking of water balloons . . .

You dodge back out into the open, and not a moment too soon as a balloon falls and hits the ground where you were previously waiting. This was starting to get on your nerves.

The rest of your team was slowly advancing behind you . . . well, what was left of it, anyway. You could only hope that they were going to be a help.

You look around frantically for another position of cover, finding one in the form of a tree close enough to the enemy defense perimeter that you may be able to finally mount an attack. You run for it quickly, stealing a glance at the enemy defenses. They occupy various bushes and trees, with backpack and CPS weapons in front followed by various types of large, elastic water balloon slingshots in back. They are watching your approach with a degree of uncertainty.

Deciding to use this to your advantage, you begin to act . . .


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I would of chosen the 150 and then I would retreat till I ran into my comrades I wouldn't even take the chance by useing my advatage.Then I would take up defensive positions where we where and wait for the other team to come and then we would take out.If that failed we would retreat then try it again

~Your Name Here

Let me put it bluntly: they are NOT going to come to you.

First of all, their positioning, armament, and tactics are clearly all centered around forcing YOU to come to THEM. More importantly, though, those water balloon slingshots are going to go farther than anything you've got, which means that no matter where you go, they can set up just outside of your range and bombard you until you attack or flee without endangering themselves. No matter what your plan is, it's going to have to be offensively-oriented to win. You could run forever, but that'll just force a stalemate.


I think the quote at the top of the page is rather appropriate, as I would most likely have gone for a big gun without it.  But it's a very valid point.  So the question is which gun (as you have not mentioned it the synopsis).  My choice would probably be the 110, followed by the 150.  I don't think a side arm is necessary though, as a 40 will do very little against 3 guys with fully-charged CPS weapons (that is assuming it's not a 1-hit elimination game, which would make a 40 or 65 ideal as a side-arm).

On of the key things here is to not get hit by the slingshot.  How do you do that?  By going around.  If a tree the slingshot is connected to is between you and the slingshot, it is a good thing.  In fact, I recall a battle from the early centuries where a small army was able to defeat a massive army, simply by surrounding them.  The large army was only able to have its outer rim of soldier fighting, meaning the odds were much more even.  I can infer here that you are slightly out-numbered (I am assuming that you haven't lost too many guys, as if it were 6 or more losses continuing the battle would be futile).  But you can use the strategy above and the teams reliance on the slingshots (And I guarantee you that once you start using a slingshot, it's hard to stop, no matter how uneffective it may be at a given point.  I know from experience.  So it's a given they won't give up the use of slingshots unless their forced too.) against them.

Do you mean that they CAN'T stop using the slingshots or that they WON'T stop using them? They obviously can, but its conceivable that they don't have sidearms, which would give you a decisive advantage. Unless you know the gunners personally, its very dangerous to assume that they WON'T stop using them if they've got a better option, especially because the enemy leader may order them to, whoever that may be. But disabling the slingshots by attacking from the side would be a very significant improvement in your situation.

It should be noted that the encircling strategy may not work perfectly, as it was done in the time of swords and not guns or arrows, but the basic idea remains the same.  Your weakness right now is that they can see you all, all the time.  With a circular attack they will have to turn their backs to you if they choose to drench one particular person (the easiest way to make someone surrender).

Encircling would not help you particularly here, but a multi-prong attack might (you don't want to spread your forces too thinly), and attacking from the side rather than front should be a big help.

One more problem I can see is that your team seems to be advancing with no real plan, only 'Shoot the other guy.'  It reminds me of a the Quake clans, where the American clan 'Death Row' took on the Swedish clan 'Clan 9.'  Death Row was renowned as great for having the best players in the game, but they rarely played together (comparatively).  Clan 9 whooped them because they had teamwork.  That's what this battle requires.  Team work.

So my idea?  Retreat.  Tell everyone to fall back and tell them the plan.  You need a plan.  Then try the above tactic ... it might just work.

NOTE: Before you stop criticizing the retreat and then attack plan, I remind you that they will most likely not have their entire team come after you.  Why?  Because they need to protect their slingshots and water balloons from sabotage or theft.  So lets say you have 6 men left.  6 of you versus 6 of them isn't bad odds, and CPS weapons aren't always the best (the CPS3000 is a beast to fill to the max ... compared to the 105 which I'd say is one of the better Super Soakers ...).

Well, there's something to be said for briefing your entire team on a plan, but there's also something to be said for seizing the initiative. Once you're close enough to a water balloon slingshot it becomes useless, and I'm not sure that abandoning a close position to attack from the sides is necessarily worth it, because while it would enhance the chances of the rest of your team, it also gives the enemies time to prepare. Maybe you should just yell "attack from the sides!" to everyone instead of giving up your position.

NOTE: If I'd been planning the battle originally anyways, I would have either used a slingshot myself (if I had one) or not allowed them.  It almost seems as futile as going up against a hose ...

~Bryce Kustra, a.k.a Gambit

Well, hose has inferior range but has bonuses of constant fire and enhanced mobility. Its much easier to take out a water balloon slingshot because at significant range you can see the balloons coming and dodge them, and at close range you can dance around trees and behind the gunner while drenching him and use the reload time to your advantage, so the only real problem is medium-range combat, at which point you can probably start firing back and even the odds. Slingshots are for laying down SUPPORT fire from a distance, not waging a front-line war.


the 1000 would be my gun

I would then start firing at the enemy as quick as I could then I would retreat back to my friendlys and then charge my gun and with the remaining friendlys  launch a all out attack

~aar2005

Uh . . . you wouldn't happen to have a PLAN for that "firing at the enemy as quick as I could", or that "retreat" part, or that "all-out attack" part, would you? That's kinda what this is about. If you don't have to specify HOW you do something, you could just say "I would shoot them all and win" and be done with it. That's not a plan for a battle, that's a plan for a bunch of actors portraying a battle who don't have time to practice.