Direction
"The best way to predict the future is to invent it." ~Alan Kay
<<August 14, 1999>>
You glance at your watch nervously. Five minutes left.
Why the heck did you have to volunteer to command?
You couldn't even remember what they called this little game of theirs . . . "assassination" or something like that. What it boiled down to was that you have to shoot the enemy leader to win.
On top of that, you had to choose the obvious base location. They knew exactly where you were and you didn't have a clue where they were -- probably arming to make a full-scale assault on you right now.
You look over your limited forces. Ten subordinate soldiers, half of which were green, and only two you know well -- your friend Greg, your deadeye, and Lisa, who specialized in covert ops . . . well, the closest you got in a water fight, anyway. Spying and the like.
Your armament wasn't much more encouraging. A 2500, 1500, two 250s, three 150s, three 90s, and three 40s. Your only comfort is that the other team was probably not much better off.
You look around the large building you're in. Small bails of hay scattered around the room would provide cover if the enemy got inside, but your prospects were probably better if you kept them out. The various flora all over the battlefield would certainly keep fighting interesting.
You duck your head out one of the doors and look around, hoping to gain new insight, but nothing comes. Sighing, you begin to formulate your plan and deploy your troops . . .
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i would send a 2 scouts out with xp 90s to find the enemy base. When they found it i would send attack force of 4 people they would carry the 2500, a 250, 2 150s to attack one side of their base. Then I would the send another attack force of 5 people carrying the 1500, 1 250, 1 150, and 2 of the 90s. The last person i would send would be lisa with 2 40's to sneak in and attack the enemy leader. I wouls them arm myself with the remaning weapons just in case they attcked me.
~Matt
Let me get this straight: since they probably know where you are, you're going to send out all your troops in an attempt to attack them at the first encampment your scouts stumble across and think is the base while you sit in your hideout with one XP 90? You think you're going to repel an attack if they come after you? One hit and you're dead, and you could be fighting as many as eleven people! Does that sound like good odds?
As for your attack plan, you didn't say what you're doing with those other 8 people while the scouts are out, and you didn't secify who you would send as scouts. Arming an assassin with two identical weapons sounds like a bad idea. Deciding on a two-pronged attack as a diversion before you have any clue as to the layout of the base seems foolhardy . . . I'd give your plan about a 10% chance of overall success. Maybe 40-50% if you could count on the enemy playing defense te whole game, but they'd have to be a pack of idiots to do so.
First off, I would ditch the big barn (I'm guessing you'll bust me for this in one way or another, but oh well). "Lisa" would accompany me, she armed with the 1500, me with a 90. Pretty simple- we stay low, and if trouble comes to us, she makes a heroic last stand while I ditch. Something to that effect. The rest of my troops would head to the building NW of the big one.(Lisa and I would be too, but not with the main group and hopefully more stealthily) They would act like Greg was their leader (he armed with the 2500 and a 40 as backup), with all of my biggest guns given to the people who can use them best. No surprises there. When (and if) we reached the small building, we would pretty much sit doggo until something happened. I would probably send Lisa out with a 90, for recon and such, and then my guys would fortify the one entrance to the building. This building is right on the path. Thus, 1) anyone on the path can be attacked from the comfort of our new home, and 2) we can see any intended assaults upon our former base, and hit them from the back while they are wondering where on earth we are.
Oh yeah, a couple of things I forgot:
If the smaller building was occupied already, I would have my guys fight for it, greens in the front with the weeny weapons, vets in the back with the big guns, me watching hidden real well in that tree that is pretty much straight sight from the entrance to the building, making it easy to see.
If the main force was attacked during the move (I don't think me and Lisa would be attacked as we are TRYING to stay low and stealthy), we would let them duke it out until a) it looked like we were losing, when me and Lisa would book it and hide in the woods, hoping the other players will destroy each other, or b) It looks like we are winning, in which case we move in and help clean up. We run the rest of the way to the new building.
~ScHuLzE11
Its not supposed to be particularly far to that building (look at the size of the trees), so its probably safe to assume that you can make it there before they can attack.
Once there, you've got one shot at your plan working. If the enemy charges the larger building, you can come up at counterattack from behind, and probably deal an incredible damage ratio (their damage vs. your damage), which will prompt them to either scatter or take up defense of the large building themselves.
At this point, its time to get the heck out of there, because that small building's not going to hold out against an intentional assault. First of all, you've only got one door, which means that they have something like 270 degrees around that building to maneuver and approach where you can't possibly see them, so they could get right up to the entrance without your even noticing. At that point, they start painting the inside walls with a couple of CPS cannons and unless you've got a lot of human shields set up they've probably already won by the time you know what's going on.
As for getting TO the small building in the first place, your plan looks good except, of course, for the fact that its a short enough distance that you and Lisa aren't going to be able to take a separate route.