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P.O.W. #34:

Big Gun


"Communication is inarguably the lifeblood of the army." ~General Morgan Hasek-Davion


<<August 30, 1999>>

You dart nonchalantly across the diverse terrain which was both the large yard of a house and your playing field and duck behind a parked car in the driveway before pausing to pump your XP 110.

The game was quite simple. Free-for-all battle, four people. The outcome, so far, was also quite simple. The player with the CPS 2000 was running around scaring the other two players, with an XXP 175 and XP 90, off. You, of course, had been unphased; you merely decided to observe rather than fighting as an overall tactic during the beginning of the game.

Although, by any reasonable definition the you were now pretty well into the "beginning" of the game, or past it. Time to go into action.

You look around the terrain. Almost as if you were conjuring it up yourself, you managed to find a good spot for just about any plan you could come up with. Of course, it afforded your adversaries a similar advantage, and the fickle footing and vegetation could never be counted on for more than about a 15-foot radius.

So, enough with that. Just come up with an idea . . .


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Well, first thing to do would be to head for the XXP175 guy and offer him an alliance (I know it is supposed to be a free for all, but in POW31 everyone is allying).

Very good. I guess its lucky for you that you just read #31.

If he accepted, I would offer to trade him guns, and if he accepted That then I would have us go for the guy with the 90 and soak him.

I might have tried to add another member to my alliance, but its probably not completely necessary.

After we, with our superior weaponry, soaked him, we would go for the guy with the 2000 and try to hit him without him getting us at all. Taking advantage of the encumberance involved with the 2000, we would be constantly on the move

If he's any good with that 2000, he's going to get one or two good hits on you. However, the 2000 requires an enormous amount of pumping, so if you charge toward him and bear down he's toast starting the moment he runs out of pressure. I used this with a friend on my brother when he first got his 2000 and he was running away and calling "Time out" when we didn't run away after his first shot.

If the guy with the XXP175 he refuses to ally, I open fire, ducking and weaving, so as to get him wet. Very wet.

I was under the impression that the duck-and-weave maneuver was designed for 3+ people.

I then go on to the guy with the XP90 and repeat the process. Ask him for an alliance, etc. If he accepts, then we march on to the 2000 guy, using the same techniques as above. If he refuses, I would turn fire on him (again, ducking and weaving) until either he or I were smoked. Then, I would, with little hope, go for the 2000 wielder by myself.

~ScHuLzE11

Getting a bit uncreative and conventional by the end, there. I definitely would not charge that 2000 guy without some kind of plan.

Furthermore, by the second alliance refusal, I would be hoping to negotiate a dry parting rather than just fighting, because the XXP 175 guy is probably about a match for you and you'd be pretty tired and/or wet by then.


I would try to attack the guy with the CPS 2000, coaxing him to use up his pressure. To do this (when I play with my friends, I always:) duck, jump around, and slide out of danger. (Sliding like baseball sliding.) Once he is out of pressure from firing at me, I would get him as wet as possible. Then, when he is full pressure, run away and reload my 110. Then repeat until he is soaked. Then I would ask for an alliance with the person with the XXP 175. Then we would get the XP 90 wielder. Then, with only two players left, I would soak my opponent.

~A. S. Bay

I don't care how many times your friends fall for something so elementary, if you can safely assume your opponent is that stupid, you should be able to win without a plan in the first place (and, therefore, it wouldn't be in one of my POWs). You might be able to trick him into depressurizing his weapon once or twice, but repeating this indefinitely is simply out of the question, because as a human being your opponent has the inherent ability to analyze and adapt.

And as if that weren't enough, you've got another two people running around on the battlefield with whom you will probably have a chance encounter during one of these engagements, which can significantly complicate matters, because while you're dealing with the newcomer the 2000 wielder can repressurize and waste you (you have to dodge constantly, cause one full direct hit from one of those weapons and you couldn't be more wet).

After that, there's this minor problem concerning your alliance, specifically that the person with the 175 will probably be planning on double-crossing YOU, and because he has an overall better weapon, that puts you at something of a disadvantage.

Of course, your plan would work perfectly if you were fighting a bunch of incompetents.


I would just be sneaky.  A 2000 takes forever to pump, so I would follow him at a distance for a while and wait for him to attack someone else, then come running in and blast him.  And, the 2000 doesn't carry much ammo, so I would set up a little attack around the water source and get him when he's refilling (I don't know if you do that, when I have Super Soaker fights we don't usually attack the refillers)  I would forget about the 175 and the 90.  The XP 110 is more than a match for those suckers.  Anyone who buys a 2000 must be stupid, because that is one of the worst guns.  It takes forever to pump, and uses pressure and water extremely fast.  Sure it would soak someone in a single shot, but unless you're really slow you probably won't get hit.

~Lonnie Paradis

You seem to be taking almost exactly the same perspective as the owner of the 2000. He thinks, "I'll forget about the 175, 90, and 110, the CPS 2000 is more than a match for those suckers, I can soak them in a single hit." Avoiding an attack by a 2000 entirely is easier than avoiding an attack by almost any other weapon entirely, but if you're sane you won't count on 0% accuracy by your enemy, no matter how good you are at dodging, because he can shoot farther than you, and the water hits you sooner after he fires it -- if he's never going to hit you, then you must be a WAY better dodger than he could possibly be if you think YOU'RE going to hit HIM.

Furthermore, you're dismissing the 175 and 90 the same way the 2000 is dismissing everybody. If he could be wrong, you certainly could be too. Arrogance will kill you 99 times out of 100.