Race to Kill
"If he's as clever as you think, he already knows." ~Colonel Graff
<<May 13, 2000>>

"All my troops are in position," Katran reports over the radio. "What about yours?"
You fumble for the talk button, having been caught off-guard. "All troops ready."
"Excellent," Simon says. "We're ready for you. You may begin when ready."
It seems kind of awkward to give the radios to the leaders of each of the three teams, but it was probably preferable to messengers with white flags. In any case, you shouldn't need to use it much.
You check the only other item in your belt, a piece of printer paper, to make sure you're not missing some nuance of the rules. You've got a team of ten, Katran has a team of ten . . . but your real enemy is Simon, who has fifteen bodyguards and was located in the fort. The goal is for someone on your team to shoot Simon before someone on Katran's team did. The problem, of course, is that every time someone got hit they couldn't shoot again until they returned to their flag and touched it. No one is allowed within fifteen feet of a flag unless they're "dead."
You've already had your troops do some preliminary scouting and identify the more obvious guards of the fort, but there were still six men -- and of course Simon himself -- unaccounted for. Of course, you forgot to tell your scouts to figure out what weapons each guard was using, and they no longer remember. At least they didn't know where you or Katran were . . . that you knew of.
Between you and the other nine troops, you had two CPS 1700s, four XXP 175s, a Triple Charger, three XP 310s, three XP 110s, and an XP 20. Oh, and a dozen balloons. You remind yourself that two of your troops have extensive combat experience, but this was counterbalanced by the fact that four of them hadn't known that Super Soakers existed until a few weeks ago.
You peer through the trees at the fort. Simon certainly seemed cocky about today's game. First of all, his troops were outnumbered. Second, he had given you and Katran two full hours to try to kill him, and there were huge bins of water at your flag sites that provided nearly infinite water . . . not so at his, although there was supposedly between one and three water spiggets in the fort that his troops could use. And he was on defense, even if he had to make himself vulnerable to do it.
Knowing that Katran's unit won't be waiting, you decide on a plan . . .
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<<August 30, 2000>>
this is easy
i'll take the triple charger
first il' send three guys and myself to the guy in the busses one from every dorectiontake him out
then take the guys closest to the door closest to to flag me and the reimaining of the three troops i'l take to the door and take out the body gaurds then rush the rest of the troops there done in 15 minutes is that good or is that good
~mystic-gun
OK, there are a few problems with this plan, not the least of which is that it is difficult to understand, but I think I've figured that out.
Let's see, you're using only 4 of your 11 troops to attack. You then fail to carefully read the problem and think that by clearing enough of the visible guards to get a path to their flag that you've won. Actually, you will attract attention, and Simon will be gone from the area. The troops you kill will touch their flag and be ready to fight you again, and your assault will be quickly crushed without accomplishing anything except to give away your army's position. My condolences.
<<March 18, 2001>>

1. "Squad A" follows the blue line to the door that only has one guard. I picked this point because I'm exploiting the weak point of the enemy. Squad A's weapons will consist of:
1 x CPS 1700
2 x XXP 175's
2 x XP 310's
1 x XP 110
1 x XP 20
I figure that the enemy's have hidden Simon in "Point B" becuase that is the easiest point of defense because it has like two ways in (one external, one internal) and two ways out. I would put Simon and his guards in there, so, I suppose the enemy would. Next, Squad A proceed to enter and wait behind a barricade until they know that Squad B is in "Point B" when someone from Squad B opens the door.
First of all, that's about the worst place Squad A could be waiting around. The enemy flag is in that room, and any enemy that touches it is allowed to fight again, so there will be an endless tide of reinforcements streaming to that room, not only the ones you kill, but the ones that Katran's unit kills also. If you're very lucky, you'll use up a LOT of water but not take too many casualties while you're waiting, but you're likely to get wiped out.
Secondly, although Point B seems a likely location for Simon, there are certainly other possibilities. There are no barricades in Point B, making it difficult to defend, and this suggests that another location might be more likely. Also, the fact that it can be directly entered from outside is a liability; I think it would be more likely that he would defend himself from an internal room, so that you have to fight through more guards and search a larger area before you find him.
1A. "Squad B" comes long and attacks that gaurd who is at the split of the trail down below. Squd B's armory is: 1 x CPS 1700 2 x XXP 175 1 x XP-310 1 x Triple Charge 2 x XP-110
You've neglected to state how many people are in each squad. You've got fourteen weapons in total, but only ten men. Shall I assume that it's an even split?
2. Squad B eliminates the two gaurds gaurding the external door into Point B. Then, they enter. Some one from Squad opens the door and allows Squad A to come in. 10 to 6, hmmm....You do the math :)
~Sapper
(Spartan Federation}
Once again, you're forgetting that Simon's troops can be rather easily "resurrected" at his flag, meaning that you'll probably end up having to kill each enemy several times. That takes its toll.
Also, how is Squad B going to open the door for Squad A if there are six enemies (plus Simon, who is probably also armed) in the room already? I don't think they're going to be standing in the far corner if they chose the room because it has two exits.
You should also always have a contingency plan, in case something goes wrong. What if Simon isn't in that room? What if Katran shows up on your flank and starts causing trouble? What if Squad A gets ambushed by the six extra defenders and wiped out before Squad B gets into position?