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P.O.W. #4:

Stalk & Kill


NOTE: This scenario is based on The Hunted President game. If you aren't familiar with it and you can't figure it out from what's written here and in the glossary, you'll have to wait until we finish the description on our Games & Scenarios page.


<<April 20, 1998>>

This will be a dual POW. You may submit a solution for either team, or both, but be careful not to assume that the enemy team would do the same thing you would.

 

WATER TO KILL: To be killed, target must be hit with water stream, not mist or drips. One hit kills.

 

TEAM ONE: Secret Service

President status: unarmed
Number of other personnel: 5

WEAPONS:
-CPS 1000
-XP 250
-XXP 175
-XP 110
-XP 35

 

TEAM TWO: Assassins

Number of assassins: 5

WEAPONS:
-CPS 2500 (2)
-CPS 2000 (2)
-XP 35

The gray lines represent walls, with the top of each wall remaining at a constant height respite change in elevation of surrounding ground. It rises roughly 10 ft above ground on the lower side and 3 ft above ground on the higher side.


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Have the Prez in the middle of a 4 person circle provided by the agents. The 5th agents will roam around the circle, leading the way with the 1000 and a 110. Disrtribute the other guns evenly. Move through forests and take time to look out on top of hills.

~C-House

Gosh, do you think you could be any vaguer? I mean, I think I can actually evaluate most of this ;)

All right, although it might be a good idea in certain situations, I don't think its wise to start these plans off and have one of your agents without a weapon (you've only got 5, so if one of the 5 agents takes two . . .)

Also, I'm not sure that particular formation is going to help much. Its a good idea to keep an eye on every side normally, but when you're moving along the edge of the battlefield you don't need to watch that side.

It'd also help if you had some plan for getting the president INSIDE the building.


You sent in ideas for both "Good Guys" and "Bad Guys"? Gosh, you're not biased at all, ae you?

Good Guys:
I would have the secret service agents form a five-person circle around the president.  I would go south of the bottom wall, under the tree northeast of the forest, and then make a mad dash to the southern wall of the building. I would then hug the wall and go around to the entrance from the west.

~ScHuLzE11

Chances are, you'll be seen before you even make it to the tree, let alone the southern wall.

And you're doing that ring thing to, that's a little annoying (see above).

Bad Guys: 
I would set an ambush up for the secret service guys in the hay bales.  I would have one 2500 and 2000 in a group, with two groups.  I would have one group hide behind the middle-top bale with the XP 35 guy and one group hide behind the middle-bottom hay bale.  When they were passing the middle-bottom bale I would ambush them, firing over the bales.

~ScHuLzE11

Um, that might work, except that you're giving the enemy the other two hay bails (which they will probably encounter first) as cover, and you don't even have a warning if they walk right through the other entrance.


At the beginning when the teams are assigned, the President should put on a baseball cap or something similar. (make sure the Assassins notice this cap)  After everyone runs to there starting point, the President should switch cloths will a kid on his team that look vegually similar. (the same cloths and cap will make the Assassins think it is the real President) This unarmed clone should pretend to try to get into the building through the South, with some support from the 250 and 110 guys. Their real goal should be to have the weighted down CPS Assassins to chase them into the forest. This should make most (if not all of the Assinans) to run after the clone into the forest.  While the real President (still unarmed cause those are the rules) tries to make it to the building from the North with the help of the 175 guy.  With the slow CPS's in the South, the unarmed President can easily out run them into the building.

~ Danny Hansen

Gosh, the worst thing I can find wrong with that is that if you know the opponents on a personal basis, and the guy playing as the President doesn't normally wear a hat, you may have a problem.


This is the first POW I have done and it probably sucks, but here goes:

I would have the assassins form not a circle, but a wall on the side of the president as they move towards th forest, with the wall of secret service agents facing the building.  When the group reaches the forest, they should split up.  The agent with the 1000 should go with the president and the others should cover them and/or act as a decoy when the assassins attack.  The other secret service agents ( excluding the one with the prez) should be able to handle the assassins while the president and the agent run for the building.  They would enter the side with the least amount of guarding.  The 1000 should be able to draw the fire of the 2000's or 2500's for long enough for the president to get into the base safely.

~Zach

Hrm, I'm going to assume that you meant to use "secret service agents" rather than "assassins" in the first part of sentence one . . .

Let's see, fairly vague plan, but the main problem is that you're depending on a single soldier with a bug gun to draw fire from the president long enough for him to get into the building. While this would work if your troop with the 1000 is far more elite than the assassins, this is not an assumption to work under in normal conditions. What makes you think that 2-3 assassins with large CPS weapons are all going to worry about a single 1000 when they have a shot at taking out the president, after which the game ends in their victory?