Long-Term
"Courage is a special kind of knowledge: the knowledge of how to fear what ought to be feared and how not to fear what ought not to be feared." ~David Ben-Gurian
<<September 9, 2000>>
The whole situation was so infuriating. The water wasn't going to hurt anybody, or even eliminate them (you were playing by pretty loose rules today). There was just so much of it that your troops were dodging around the perimeter.
It was partly your fault, for refusing to use CPS weapons in a charge. You didn't want people to be running out of pressure in the middle of the battle; consistency was important. The defenders didn't subscribe to the same theory, and were loaded down with three 3200s and three 2000s. The numbers were even, but your troops had a 250, 600, 500, 175, 310, and 90. The defenders had very impressive cover at the only entrance to the base they were guarding, but the interior was open with only a few trees, so they wouldn't retain that advantage once you got in.
If you got in.
No one wants to be hit by a CPS blast, let alone six, and your troops were dodging around at maximum range, occasionally drizzling on the defenders while trying not to give them a good shot, and not being entirely successful.
Something has to be done . . .
This is a very simple problem, and has a very simple solution, so for once, I will be brief.
Take the XP 90, since it is the smallest weapon, have your army regroup, refill, and pump up; then personally lead the charge and don't stop until you're inside the enemy base. CPS weapons take a disproportional amount of time to pumpup relative to their firing time, so we'll have at least a shot at it then, although I'll be soaked from head to toe.
This is an archive file, available for viewing only. No additions will be made to this page.