![]() |
Changelings |
The changelings are weak at night, and unable to defend themselves; they are forced to assume the shapes of a variety of critters in order to flee and hide. A single arrow from a Hunter's bow can kill them--but the Hunter has to find them first.
It requires 20 mana and five seconds for a changeling to assume any new form; during this time, the changeling will be visible and immobile, rendering it vulnerable, so be sure to find a location of relative safety before you undertake to change form.
![]() |
Stag Speed |
Stag Information
The Stag is easily the fastest of the creature forms available to the changelings. It's excellent for putting distance between you and pursuit, especially when Hunters are taking the time to search carefully, but the Hunters can still outrun you if they try.
![]() |
Penguin Swimming |
Penguin Information
Although not as fast as the stag, the penguin is still sometimes able to reach a destination more quickly by taking advantage of rivers. The penguin is the only form of the changeling which is able to swim through deep water.
![]() |
Skink Camouflage |
Skink Information
While all of the changeling's critter forms but the Albatross can hide if they remain still, the Skink possesses a natural camouflage which allows him to remain hidden at all times, even while moving. A Hunter moving in haste may pass you by, leaving you an opportunity to flee in another direction, but a Hunter conducting a careful search may still spot you and can still outrun a Skink. Any Hunter can detect a hidden creature if it gets close enough.
![]() |
Dune Worm Small Size |
Dune Worm Information
The Dune Worm is the smallest of the changelings' forms, enabling it to squeeze through small gaps. Many times a cluster of trees which is impassible to the Hunters will yield to the Dune Worm, and such small spaces offer the promise of concealment as well as a shortcut.
![]() |
Sheep Graze Trees |
Sheep Information
Surprisingly, the advantage of the Sheep form is its endless appetite. Sheep never stop grazing. In fact, they can quickly graze a tree down to a stump, enabling them to forge a path through the forest.
![]() |
Hermit Crab Coral, Mana Regeneration |
Hermit Crab Information
While not particularly gifted at either flight or hiding, the Hermit Crab maintains a magical link with the sea that enables it to deposit coral on the ground for the cost of 50 mana. This coral is destroyable by the Hunters, but can be used to temporarily impede their movement. The Hermit Crab also enjoys a faster rate of mana regeneration than the changeling's other forms, but as it is the only form that uses mana for anything other than morphing, you probably won't assume this shape just for the mana.
![]() |
Albatross Flight, Trackless |
Albatross Information
The changelings' most distinct form, the Albatross has several important advantages and disadvantages. Its ability to fly allows it to move directly past (and see over) the most impenetrable obstacles, and it is the only form the changeling can assume which leaves no tracks, making it extremely difficult for the Hunters to follow. However, it is also the only form which is unable to hide, and suffers from an extremely low movement speed. Also, the Hunters' Hunting Owls can slay the Albatross in flight, so be sure to quickly morph into another shape if you see one coming.